Build Log:
- 4/23/2015: Set aside the boring dungeon to begin work on the exciting battle system.
- 4/6/2015: Build Dungeon will build a level appropriate dungeon based on the input. Dungeon is randomized and hallways will connect the rooms. Stil working on the hallway algorithm.
- 4/6/2015: Halls have walls.
- 4/4/2015: Hallways are a bit more direct. Changed some colors. Stil need walls in the hallways.
- 4/3/2015: Rooms can now be connected, the algorithm needs to be adjusted and walls need to be added.
- 4/1/2015: Fixed a rounding error in room placement.
- 3/31/2015: Multiple fixes:
- Fixed a copy issue and the build function now builds rectangular rooms.
- Added an FPS counter.
- Building a room that overlaps other rooms no longer messes up other rooms.
- 3/28/2015: Reworked the drawing system to be a bit more robust.
- 3/26/2015: Created terrain types (floor and wall).
- 3/25/2015: Generate & draw 2d array.